// Register Objects
// (c) jimon game studio

#ifndef JEH_JEREGISTEROBJECTS
#define JEH_JEREGISTEROBJECTS

#include "Config_Game.h"
#include "ISceneManager.h"

namespace je
{
	namespace scene
	{
		//! Register Objects
		JE_GAME_FUNCTION_API void JE_GAME_FUNCTION_CALL RegisterObjects(ISceneManager * SceneManager);
	}
}

#endif